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(c)designer, widianto utomo
Monday, August 03, 2009
the (design) link
Sunday, June 01, 2008
>Creative Design/Lifestyle/Technology Research<
>>Transit Space: nomads mobile place, An urban nomads lifestyle evolution.
© 2004 Widianto UTOMO| designer, Widianto UTOMO. All rights reserved.
Introduction of transit space.
What is transit space?
In order to give an idea of what is transit space in term of spatiality context, we will look at on brief definition of space itself, what is space and place in relation to the transit space.
A place (lieu) is the order of things according to which elements that are distributed in relationships of coexistence.
Therefore it excludes the possibility of two things being in the same location (place) at the same time, based on the law of the proper rules in the place.
The elements taken into consideration are beside one another, each situated in its own proper and distinct location that defines.
A place is thus an instantaneous configuration of positions and implies an indication of stability.
While, a space (espace) exists when one takes into consideration vectors of direction, velocities and time variables. Therefore space is composed of intersections of mobile elements where is assemble of movements deployed within.
Moreover space occurs as the effect produced by the operations that orient it, situate it, demoralize it, and make it function in a polyvalent unity of confliction programs or contractual proximities.
Space can be defined as a practiced place for instance the street that is geometrically defined by the urban planning is then transformed into a space by walkers.
Transit space is a metaphor for new urban spaces: forerunners of globalization processes, and laboratories marked by a new extent of sudden and rapid changes, uncertainties and insecurities.
When cities becoming transit places it will then makes the new definition and change to the urban space where flexibility and mobility become key qualities.
It will then will reshape and shift the relationship of space and society as the consequences. Where at the same time new spatial orders with a transnational range are being superimposed on the familiar territories lines.
It will then create new blur territory from existing the spatial border.
-"Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being" http://teknokultura.rrp.upr.edu/rev_31_01_05/Teknosphera/utomo/UTOMO%20RES.htm
-"Transit Space: nomads mobile place. An urban nomads lifestyle evolution", www.generativeart.com/papersGA2004/b2.htm
-E-book2 2000-2004, Widianto Utomo, designer (early professional works).
>>Odysseus, where the world without limit.
(c) 2006, Widianto UTOMO| designer, Widianto UTOMO. All rights reserved.
Odysseus, where the world without limit.
(The unlimited world of urban nomads' lifestyle).
Odysseus is a new concept company brand that initially has main business in men's (as urban nomad) lifestyle design- fashion and accessories.
Odysseus branch is inspired from urban nomads concept.
Urban nomads (modern nomads) keywords: mobility, independent, individuality, modern-contemporary living/lifestyle, independent that interdependent (social creature), smart, minimalist/simplicity and flexibility.
Odysseus as brand concept keywords: wisdom, power, mobility, inner beauty and authority.
Urban nomads concept as base of inspirations:
-"Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being" http://teknokultura.rrp.upr.edu/rev_31_01_05/Teknosphera/utomo/UTOMO%20RES.htm
-"Transit Space: nomads mobile place. An urban nomads lifestyle evolution", www.generativeart.com/papersGA2004/b2.htm
-Odysseus- Men- Pret a porter- spring summer 2007 (ready wear, t -shirt, bag, shoes, sunglasses), www.widiantoutomo.blogspot.com
In its further development Odysseus brand, it will not only design for fashion but also about system and lifestyle of urban nomads (diagram). It shows its main business, line extension, its brand extension and brand stretch.
This paper will be then discuss its brand extension/stretching strategy only, and hopefully it will give an idea how design business in the near future will take shape.
-E-book 2006, Widianto Utomo, designer.
-full version: on request.
>>The Creative Partnership in the New Made in Italy, Alessi-Sony, New Strategic Business Alliance Scenario.
Alessi-Sony New Strategic Business Alliance Scenario,
© 2004, Widianto UTOMO| designer, Widianto UTOMO. All rights reserved.
Proliferation of global economy and world business will make the world become smaller in term of distant and connectivity. At the same time world globalization will draw closer the boundary between one and another country and yet make it becomes more ambiguous.
As a result, it will make easier and faster than before for people moving from one place to another places to conduct any businesses while together they may have business and production plants offshore both for local or export market in order to cut the production cost while increasing the company earning.
Following the rapid development of information technology will allow many businesses can be conducted virtually using the advantages of Internet. It will give opportunity to every business players to make better and efficient business networking for new market opening, better understanding of the local market and better market penetration, yet more organized in term of the company management and organization.
As it will be able to cut the organization branch and company operation cost while together will be able to increase the market penetration/share due to new business networking and alliances.
Therefore, strategic business alliance between companies should be seen as good opportunity to built business network and new market share penetration for both companies benefit.
-E-book2 2000-2004, Widianto Utomo, designer (early professional works).
-full version: on request.
Tuesday, June 19, 2007
A brief introduction of bamboo as bamboo, Indonesian bamboo and bamboo in design context.
Prepared by Widianto Utomo, designer
Indonesia- China, (c)2003.
Bamboo as Bamboo.
Bamboo is a grasses family. As its origin, bamboo beside as food sources (its tiny bamboo shoots) also can be used for many purposes.
It is the giant of all grasses and one of the fastest-growing plants.
Bamboo grows mostly in Asia (tropical -subtropical) and in warm places such as Central America and parts of South America.
Its stem due to its hardness is very often being used for construction and furniture material. This character is formed from the mineral silica that absorbed from the soil stored in the hollow and the jointed stem while bamboo grows.
1.Bamboo in daily lives.
-construction material (poles, wall-woven bamboo, roofing structure), especially in tropical architecture.
-furniture (chair, bench, lighting, table)
-tools (cutlery, and other domestic use tools).
-as writing device, function as paper
-fish catcher (usually in the small river).
-shelter (e.g. sea housing for the temporary housing for the sailor in some region in Asia for instance in Indonesia and Malaysia).
-energy source (fuel)
-toys, for instance kite
-energy source (fuel)
2. Indonesian Bamboo.
2.1 Types of Indonesian bamboos (in local name)
Bambu ampel (Indonesia) -> Bambusa vulgaris Schrad.
Bambu apus (Indonesia) -> Gigantochloa apus
Bambu ater (Indonesia) -> Gigantochloa atter
Bambu batu (Indonesia) -> Dendrocalamus strictus
Bambu betung (Indonesia) -> Dendrocalamus asper
Bambu betung hitam (Indonesia) -> Gigantochloa atroviolacea
Bambu blenduk (Indonesia) -> Bambusa tuldoides
Bambu blenduk (Indonesia) -> Bambusa wamin
Bambu buta (Lampung) -> Schizostachyum caudatum
Bambu cina -> Bambusa multiplex
Bambu duri -> Bambusa arundinacea
Bambu duri -> Bambusa spinosa
Bambu duri kecil (Java, Indonesia) -> Bambusa sinospinosa
Bambu embong (Java, Indonesia) -> Bambusa horsfieldii
Bambu eul-eul (Java, Indonesia) -> Nastus elegantissimus
Bambu gombong (Indonesia) -> Gigantochloa pseudoarundinacea
Bambu hitam -> Phyllostachys nigra
Bambu hitam (Java, Indonesia) -> Gigantochloa ate
>Bambu hitam> mostly used in furniture and building construction
Bambu jalur (Indonesia) -> Schizostachyum longispiculatum var. zollingeri
Bambu jepang -> Thyrsostachys siamensis > used as decorative plant
Bambu kuning (Indonesia) -> Phyllostachys aurea
Bambu kuning (Indonesia) -> Phyllostachys bambusoides
Bambu kuning (Indonesia) -> Bambusa vulgaris
>Bambu kuning> most commonly use bamboo in daily life, for instance pole, cutlery, cooking utensil, shelter (wall, poles, and roofing), traditional ritual, food container, musical instruments, furniture
Bambu lampar (East-Java) -> Schizostachyum zollingeri
Bambu legi (Indonesia) -> Gigantochloa atter
Bambu lengka -> Gigantochloa nigrociliata
Bambu lengka tali -> Gigantochloa hasskarliana
Bambu manggong -> Gigantochloa manggong
Bambu nitu -> Bambusa amahussana
Bambu pagar (Indonesia) -> Bambusa multiplex
Bambu santong (Indonesia) -> Gigantochloa atter
Bambu sembilang (Indonesia) -> Dendrocalamus giganteus
Bambu siam (Indonesia) -> Thyrsostachys siamensis
Bambu Taiwan (Indonesia) -> Dendrocalamus latiflorus
Bambu tali -> Gigantochloa apus
Bambu tamiyang -> Schizostachyum irratun
Bambu taris (Brunei, Sabah) -> Gigantochloa balui
Bambu toi (Indonesia) -> Schizostachyum lima
Bambu tutul (Indonesia) -> Bambusa vulgaris
>Bambu tutul> mostly use for furniture due to its character and decorative surface
Bambu ulet (Java, Indonesia) -> Gigantochloa kurzii
Bambu wulu (Java, Indonesia) -> Melocanna humilis
2.2. Bamboo in Indonesian Custom and Cultural Heritage
-musical instrument, especially Angklung (originally known from West Java region) is shake and hit musical instrument, it works as a result of combination between hitting instrument and wind instrument. It plays in-group to characteristic of the bamboo itself that always grows in-group.
-traditional housing material for instance traditional Balinese housing, where the poles, the wall -made from the woven bamboo sheet, and the roofing structure made from bamboo, and as basic villager housing that provide fast to built/construct, cheap, abundant, strong and efficient shelter.
-floating sea base for the sailor while fishing, also function as temporary shelter while on the sea. They use bamboo because of its strength and its lightness and as bad water absorbent. It is light and mobile therefore it can be moved easily from one place to another place.
-ritual material, for instance:
A ritual ceremony of the Bontang Kuala Kota Bontang society in Indonesia during their sea celebration,
1. bebalai: a ceremony supplement that made from Bambu Kuning (yellowish bamboo), sea wood, rattan and yellow young coconut leaf to make a house miniature.
2. ance: food container made from Bambu Kuning (yellowish bamboo)
3. pagar mayang: a fence to form a square perimeter made from Bambu Kuning for this ritual purpose.
Basically due to the custom, people belief and the geographical nature of Indonesia archipelago, there are so many various sea celebration ceremonies that aims to ask protection from the sea deity/nature deity for abundant fish catching and safety for the sailor while go to the sea.
-pipe, water pipe for irrigation
-cutlery and cooking utensil
-furniture and domestic tools
-storage and container
-space divider, ceiling, made from woven bamboo
-handy craft and toys
Bamboo as Material
Beside from its natural beauty, bamboo as material has these characteristics that make bamboo very attractive material in term efficiency and economical point of few:
-the fastest growing plant (short grow circle)
-substitute for wood
-resilience and renewable natural resources
-has good economical value
-low cost to grow, as no required replanting
-can grow in any type of soil
-low cost processing, and can be used for any purposes.
-do not require nail in term of join
Although its has many advantages as material, there are some disadvantages for instance:
-material lifespan could be less longer than wood
-more complicated processing and handling compare to solid wood
-finishing, mostly for natural touch finishing only, while with wood there are more alternatives of finishing for instance laminating, painting, or combining with other materials- inlet/outlet.
-breakable, not suitable for nailing
-more fragile compare to wood during the processing.
Bamboo in term of Ecological Design and Universal Design
Due to its nature and its characteristic, bamboo can be easily used as a design material.
1. It can be classify as Ecological design material due to these characteristics:
-renewable raw material
-material that conserve its natural habitat
-easily disposable material
-low emission and low energy consumption during the processing
-environmentally friendly and save
2. While bamboo can be also classified as Universal design material due to these characteristics:
-equitability, it can be accessed by everyone regardless their social status.
-flexibility, it can be used for many difference application
-simple and intuitive, it is a simple material that has inner beauty to discover, from its texture, natural characteristic from each difference type of bamboo, color, and size.
Bamboo as future
Why bamboo as future?
Bamboo as a future material because it has character as:
-renewable material (fast growing and short grow circle),
-material than can be easily grown, low cost while at the same time has good economical value,
-material that can be used for many types of application both domestic and industrial purposes, while at the same time has low environmental destruction both during the processing or at the end of the product life.
-material that able as substitute to the wood, while at the same time has low destruction to the environment compare to the excessive use of wood.
-a complete material, as almost every part of the bamboo can be used (stem, leaf and its shoots).
-it has strength like wood, it is cheaper compare to wood, but has more applications can be adopted; this will make bamboo as affordable, attractive while at the same time efficient.
-material that requires good communication/interaction between the materials itself, the user, and the product that want be created/being used.
-material that its inner beauty still not yet totally revealed.
Possibility near future application.
-musical instrument, for instance recreation pipe organ/bamboo organ or traditional based instrument in difference way.
-interior elements: laminate, veneer, floor (parquet), furniture, and lighting
-combination with other material as a new product without disappearing its natural character.
-daily life necessities (clothing and other sanitary products or high end product combined with high technology available).
-wall, floor, ceiling panel (as flat instead curve)
-decorative product that has good selling price while at the same time good value as art object (in same period of the China dynasty, there are same artists that able to create this kind of product, but this bamboo art no longer common due to time consuming and cost consideration).
-toys for children with disabilities, especially using the texture and possibility able to stimulate the user to interact with the product without any guidance.
-good use of bamboo in any daily life application both domestic and public life to reduce air pollution.
Bamboo is natural material that always being a good company to human being in their daily activities from generation to generation in human civilization history.
It has character that requires good understanding and interaction between the bamboo, the tool (processing tool), the human skill (processor) and the final product they want to create.
It is a strong material and at the same times a delicate material that requires a really good care and attention to discover the beauty behind the product (as raw material).
Bamboo is a simple material and at the same times a complex one, as it has many function and application from its simple shape.
A material that gives a basic need for human being to survive (food, shelter, and tools) and teaches how to survive in this world (it stimulates the innovative and creative process- one simple single material with many application opportunities).
-Dransfield S. & Widjaja E. A. (Editors), 1995, Plant Resources of South-East Asia, N.7, Bamboos. Backhuys Publishers, Leiden.
-Stover Roger & Stover Hermine, 2000, Bamboo Index, Endangered Species Nursery, Perris, California, USA. <>
--,The New Book of Knowledge, 1977, Grolier, New York, USA.
Thursday, May 31, 2007
E-news June 2007
>designer, Widianto Utomo news.
Current finished projects- edited (2006-2007):
Expo 2010 Shanghai Mascot, World Olympiad of Urban Design Logo-Iran, Peugeot Design,The Skin of Corian, JVC Spherical Speakers System, Ideas that matter, Food Design, Quanto project, Beijing 2008 Olympic Games Medal Design, Promosedia Design, Shelter in Cart, Hong Kong Design Institute Logo Design , JCD International Design for Youth, Beijing 2008 Olympic Games Torch.
Current design exhibition- art/design (2006-2007):
Villa Molina di Venegono Inferiore, Casino of Venice, Museo del Vetro di Murano, La Fondazione Bevilacqua La Masa in St. Bevilacqua Piazza San Marco Square, Italy.
Urban Design in Contemporary Society, Italy (2006).
Widianto Utomo, designer,
Friday, September 01, 2006
Future museum= virtual museum= contemporary art?
selected chapter from A new image for the Museum of Contemporary Art- Sydney
A place of art or a place for art?
1.Place for art, piece of art- now and the future.
Art museum, which at the beginning defined as a storehouse for artefacts, especially art gallery called art museum because of its permanent collection, might be approach in new ways although it still has same context as a place of representation and interpretation of human civilization.
Art museum might not be viewed as a passive vehicle of stylistic succession, or of intellectual and aesthetic exchange, but also as "a presentation of the most sensate, akin signs and traces of much wider network of cultural processes, experience and meanings". As experience of art works involves human capabilities to analyse, to know, to perceive, to remember and to imagine. It also requires our sensibilities to put attention on their construction and details as well as their conceptual framework of relationship to other things.
Therefore, communication with art works can happen only where communication between the audiences and artwork happens directly.
By recognising, the historical footprint of the building and its location in the historical vicinity of the birthplace of the nation, Museum of Contemporary Art- Sydney, has facilitated the mapping process of historical growth of Australian cultural activities.
This cultural activities process requires involvement many publics and sub-sections of community, with diverse aspirations, backgrounds, experiences and notions of value, toward future definition of contemporary art museum.
As a place for art, Museum of Contemporary Art-Sydney has obligation to define its character as an institution dedicated for contemporary art and its relation to larger patterns of cultural history. As a contemporary art museum, it should contain museum definition as its foundation while the term contemporary become its framework. Then, it should capable to accommodate both concepts frames, a museum and contemporary term, at the same time within contemporary art and cultural context.
While it also becomes as a reflective cultural processes that draws resources and nourishment from the past, forming ideas of history, knowledge and value, and at the same time taking possession of the present and conceiving new worlds: drawing one memory to active imagination, reshape the concept, challenge the mind and then reactivate experience .
The Museum become a cultural institutional where culture itself is sourced and shaped from community space to the museum space, "as art is related to the social context in which it is pursued, as well as seeking contrary grounds of statement, against the overwhelming flux of life itself" .
"The Museum becomes a synthetic environment for art, as art has not longer naturally integrated with the whole spectrum of cultural activities as it is in pre-modern societies. This is because of our fragmented and diversified relationship to history and object within modern society". In order to understand art's origins and become meaningful to particular society's culture, the museum emerges as fabric of those representation and reinterpretation, and encourages the audiences to involve their history, identity and personal memory entering the framework of the art definition.
Museum of Contemporary Art is defined as a piece of art, as we look at the museum as an object, has had a character of contemporary art, which contemporary art means the art of the times, the art that produce in the present . Although the building was built in the past, it has certain character which contemporary art definition can embrace its architecture character. This because the building has certain character that adaptable to the current and future condition, as it does not have a defined character of both classical art and modern art. " It becomes an art that responding to the subconscious ritual and impulses of a social or cultural situations and emerges as an identified art form within historic civilizations".
While the building historical footprint can become a reference to its contemporary art definition, as contemporary art do not only means artwork from the present, but also means as an artwork that has contemporary art framework and values. A type of art that contain a form of representation, "ideas that are structured in the mind that also evolved through sensation and non narrative perception", that has social context relating to particular times, history and cultural position .
Museum of Contemporary Art- Sydney, either the existing one or together with the Stage II, new extension of MCA-Sydney should be able stand both as a place for art and also can become an object of contemporary art.
On one hand, it becomes a place where art objects are being displays and storage. A place where a human culture and civilization are being written and mapped. It becomes a place for art, where the historical and cultural value of the building footprint and its vicinity has become the first foundation of it later establishment as an art envelope. As a place of art, it has become a cultural centre for marking the human civilization.
On another hand, it becomes an object of art. As its architecture can adaptable to any condition regardless the time. In the past, its architectural style was expected to be able to project the future, while in the present time; its style has become a historical trace of the growth of a harbour city for the future generation. It becomes a contemporary art as it consists of many cultural layers from different periods. While at the same time, it facilitates those cultures on one single frame, as contemporary art might also define as layering human civilization journey toward modern human lifestyle.
Thus, the historical value of the site, its later function as a contemporary art museum, and pictures of the growth of the city are echoing and intertwining each other and then emerge as new modern human cultural centre, a place where art objects has been facilitated beyond culture. While at the same time it has become an art object of emergent.
2.Future museum= virtual museum= contemporary art?
Our architecture has no physical ground plan but a mental one.
There are no walls anymore.
Our rooms are pulsating balloons.
Our heartbeat becomes a room our face is the building's façade, Coop Himmelblau.
That is what so schizophrenic about the conditions in which we live: telematic system for networking virtual realities worldwide make it possible for us to be simultaneously present here and elsewhere. During the course of the coming years we will have to accustom ourselves more and more to the idea of accepting ourselves and others as virtual forms of existence in virtual space, Roy Ascott.
Computer technology has become one of the most important inventions in this century. It has become an essential part of modern human lifestyle.
Together with telecommunication technology, computer technology has brought human civilization to the new era toward borderless world. It does not only have change the way we lives and interact with our world but also it gives a new shape to the way we make relationship as a human being with others.
This technology has bring the world become smaller and closer especially with the Internet that emerged in the mid of 1990s. It gives new definition of interaction and communication. And gives a new term of interconnection in human society and culture.
Cyberspace becomes somehow part of new human culture, as it has ability to interact with human mind, (body) and become part of daily modern human lifestyle. "The boundaries of personal identity will be very fluid, arbitrary and subjective. Interconnection with others will rapidly form and dissolve" .
It emerges as the fourth dimension of human civilization. It might as a new culture; new architectural spaces where it is not visible but it was present. A new space that is able to give a new contemporary experience.
A technology that is always evoked new representation of reality.
Although, might not everyone agree with those remark, it is true that cyberspace not always means positive to human being as the most intelligent social creature. With this technology, actually brings human being apart from others and it contradicts with their definition as a social creature.
With e-mail, we can write and read virtual letter and everyone will have uniform hand writing, computer writing style. We will less visit our friends as we can do our regular socialisation with our computer/TV set through real time camera.
It makes new definition of individualism in modern human civilization.
We can do whatever we want to do with help of technology.
Even we can do our daily grocery shopping from home with virtual money (credit card basically is a good example of an early approach of future virtual money/cash/bank). Conventional post marked has been changed with infrared barcode postmark that done digitally as another good example. This new development obviously will gradually reduce then replace conventional post office and post officer. We can access our e-mail from home or anywhere from a server, ISP (internet service provider), that becomes a virtual post office for our daily e-mail(electronic mail).
We also do not need go to cinema anymore as we can watch cinema from our computer at home or from anywhere with portable computer or digital new definition mobile telecommunication unit with cinema quality. Smart interior both static or dynamic for another example, we can have a device that create an interior atmosphere (virtual interior) within a second, so we can have different interior style according our mood in every occasion without necessarily require an interior designer to do so. Those inventions will change the way we make our life and form our community. We do not need public school to gain formal education anymore as we can have virtual university with cheaper and better quality education, and might friendly teachers. Might we want also to fix the problem that we currently have in our current society: pollution, traffic jam, crime, unemployment, homeless, etc. with digital technology. There will be police cameras anywhere on every corner of the city area to protect us from the street's troublemakers. It makes the street saver and makes scrolling city enjoyable. In fact, we do not longer have privacy, as now every movement of our life freely exposed to the public observation. Those facilities exist as we deserve better life and want something that we can express ourself as the most intelligent creatures.
Digital technology has made Internet as the most powerful media to send information/data through the space, as cyberspace do not limited with wire interconnection anymore.
This is one example of human behaviour to express their intelligences and remarking human civilization on the earth.
Ancient people mapped the way they lived and what they achieved with pictogram on the cave, and now modern people want to do the same thing in another way, in digital technology. It will make life become tougher and highly competitive as only people with digital technology skill and knowledge only will survive in this digital world; it is same competition pattern with what happen in the past. We always want better than others and get a better chance when we could.
Does this mean, we are no longer in a real world, real life and real community, as all of them has been replace with digital community?
We create a technology that gradually not only become a tool for us but also become an essential part of our life.
It means, although it has some negative affects to our life and community, but it also has some good aspect that we should look at.
It has created to make our life better and easier in some extent.
Cyberspace is considered as the solution to all problems in the real world. Interconnection of the cyberspace has brought the urban reality of cities: the decay of public areas, increasing sub-urbanization, and the setting up of the dual city to another dimension with promise. A city where no longer has geographical condensation of capital, power, culture and knowledge, Florian Roetzer.
The natural world was portrayed as vast self-contained mathematical machine, consisting of motions of matter in space and time, and man in purposes, feelings and secondary qualities was shoved apart as an unimportant spectator and semi real effect of the great mathematical drama outside, Edwin Arthur Burtt.
Cyberspace has been seen as a bio-electronic environment, a universal environment, where there is new living environment that its success or failure will depend upon common good, which public life, and culture differences will be used in the creation of an environment where everybody can coexist. Florian Roetzer.
By changing space, by leaving the space of one's usual sensibilities, one enters into communication with a space that is psychically innovating. For we do not change place, we change our nature, Gaston Bachelad .
Virtual reality as a new media of cyberspace has brought the role of cyberspace in the human civilization become more apparent. It has facilitated the construction of the fourth dimension become reality. "A spatiality that no longer be expressed in integer numbers but instead in fractional". It tends to extend the real space toward virtual space. It is a dynamic space where its space- time is able to give experience to individual.
It is a new world dimension where interconnecting the users in immediate and intimate with no interval. Its environment destabilizes traditional concepts of space and cultural interiority. It diminished the concept of a geographical area with single cultural identity and history within its physical borders, Townsend S. .
VR (virtual reality) becomes a part of modern human lifestyle that gradually shift their lifestyle in the real world. It has changed the way we do our daily activities, our businesses, our works, our interactions, relationships, and communications with others as a human being and they way we are thinking. It does not only make a new artificial layer in human civilization but it has changed, emerged and give new shape that make it seems as a natural interaction. It might become something that we will not realise its artificiality as gradually we are going to adopt and accept its presence in our culture and in our mind.
It is a new spatiality, that has a new definition of architecture, a space where it existence no longer important and necessary. It has a new representation and definition of culture in new cyber society. No single cultural identity will exist, but it will consist of the trace of old culture that coexist and emerge as a new cultural identity, a cultural identity that emerges from our awareness as a social creatures. As we always deserve a fulfilment for our interest in our environment bubble. Culture that no longer has defined as an identity at the beginning, but at the end will gradually form a new culture, as we adopt cyberspace as part of our life and our culture.
Future museum= virtual museum= contemporary art?
Virtual reality technology that its technology has tremendously growth in the past years has opened a new vista on the way we seeing our world.
It makes our daily life faster and more dynamic. It might make our life easier and convenient. It opens all impossibilities in the past to the new era of better easy solution, in medicine field for instance or in reconstruction of ancient history that might be very difficult or very expensive if we do in conventional way.
However, at the current time this technology is only as a compliment and accelerator to our conventional modern lifestyle. It might take sometimes until this technology will become a natural interaction between human and artificial world that never tangible and visible.
A conventional art museum, where it designed as a place where we can gain new real experience and education through its collection might be in the current development of digital technology will be no longer effective and visible in term of commercial value and for future development.
As we seen recently, few new born virtual museums both in World Wide Web media and in another form has become a good example how museum can be pushed further in digital technology environment . Especially for contemporary art, as contemporary art will do not have a define definition of fine art. It is type of art that have more flexibility and opportunity to be explored and developed.
Virtual reality is realm that has fragment of past, the birth of technology: industrial revolution, while at the same time it has the essence of the present technology: digital technology. It is a new form of digital technology that it opportunity just revealed and yet developed.
Can VR be categories as contemporary?
Might be the answer is yes, as contemporary means product of present time. Although it might has the fragment from the past, but it has framed in the present time and still has the present value.
Virtual reality technology does not only have open the new vista of digital technology but also open new opportunity that might have less feasibility in the past. It might give more opportunity and democracy to broader society for accessibility that in the past might have limitation.
This can be seen from present digital network media, the Internet. The users have opportunity to gain access to any type of information from different domains in relative short time. It might have less restriction; less regulation but has more freedom to gain any information than in the real world.
It has greater interconnection than before, as time and distance barrier has become less obstruction for communication between one and another place in the world. It makes personal and cultural identities differences almost disappear. Every one becomes equal disregard their age, sex, race, nationality and location origin.
In term of museum, Internet might give better accessibility for the people who live in far distance from the museum. It gives more opportunity for people being able to access a museum that might be located in another country without necessary do travelling.
Internet might stand as an extension of museum publication, it is not necessarily it contains the entire collection of the museum, although it might happen if the museum is a virtual museum. A museum that its domain is in cyberspace, a museum that it physical premises never present.
This media, the Internet, is only one example how art museum can use and explore Internet media possibilities to expand their wing and then communicate and interact with their visitors. However, with its limitation might Internet as 2D world will not able to give the real experience to their visitors. As one task of the museum is delivering the real experience and representation from its collections to the audiences, beside its functions as a cultural centre.
It might give a real experience, as this media might give same experience with what we gain while watching movie or television. It requires interaction of our body sensory and mind in order to perceive that information. The limitation of gaining this information in order to get real experience from this media is not many audiences can be reach, especially person with have disabilities.
Virtual reality world might become a better solution as a digital representative of the museum. It has the ability to have 3D space inside 2D environment; this might be in Internet environment but no longer limited on a flat screen only. This might be able to visualise on type of monitor that has ability to deliver 3D image onto its surface (this might or might not require a special spectacles to watch that 3D space) .
Another way of using Virtual Reality is delivering real experience function more apparent is by using real space with VR environment . It is designed space where people can have digital experience within that space. It might require certain equipment in order to access that experience in very natural ways of interaction.
As an example of this application is: Holowall, it is an interactive digital surface /wall that allows the audiences to interact with digital information displayed on the wall surface without using any special pointing devices. It is capable to demonstrate several interactive environments, "including a world of autonomous digital insects that respond to body movements and an interactive sound environment that reactively creates music sequences based on the user's action".
Another example is Virtual Fish Tank from Nearlife, Inc., is a simulated aquatic environment where the visitor can have direct interaction with the digital object and gain experience directly from that interaction .
In term of museum, in this case contemporary art museum we might have series of digital display panel that deliver artwork, might be digital interactive panels that can have direct interaction with the visitors. It might be a digital panel, which can be accustomed according to the visitors need. Might be just a digital panel that can interact with visitor's eyes movement or according to the retina refraction, and then able to change its next display after few minutes automatically.
It might be a real space that facilitated the interaction of that digital media; it means a space within a space.
This means, we still require a physical premise to accommodate that digital equipment. However, this digital equipment has expanded and pushed further in the early definition of art museum.
The physical premise no longer as static and concentrated premise, but it becomes a device that facilitates real interaction with their visitors, as a natural experience might only be gained from interaction of our body, and our mind with the objects.
This might become a redefinition of museum in the past, where the past is preserved for the future while it also encourages the visitors to build their own representation. It is not longer only as an art storehouse, it might become a digital representation of the past but still it is a cultural centre. A centre where the mapping processes of the human civilization is taking place.
Although still as a cultural centre, this definition has pushed further not only as a centre for local culture only, but it might as a global culture as the cultural identity will gradually disappear as a result of intertwining processes between one with others.
This might the museum that conducts an exhibition from another country contemporary museum collection. It might happen with just sending information and data online through cyberspace and then the visitors of those two museums or more, can view the exhibited objects or even interact with them in real time in real environment.
As the cyberspace do not recognise permanent space, this gives opportunity to the museum to have more than one museum in cyberspace network. It means they can disperse the data and information to many locations, in term of real space, or they can disperse that data directly to their subscribers, without necessarily to have big amount of asset to realise the project. This system makes the museum able to reach their visitors more than before. Especially the main aim of a museum as a public service is delivering educational service to every one disregards their background.
This VR system might become an extension to the museum, but it might become a new form to define a museum, it might a hologram box that can easily be purchased like we buy television, that has the ability becoming receiver to broadcast data/information like radio system. It means we can access to a museum or other kind of information in matter of second from anywhere in the world. It might the hologram box that we have at home or from a communal place like cyber-café in current trend. Then we just pay the museum access fee with virtual money, money that accommodate in card form that do not only become our money storage but also as our passport (ID card), phone card and home access key.
How is about the real experience?
Real experience, do not necessarily have particular space set up in order to gain that experience. However, it might the location should be carefully considered as the location will contribute to the space in order to gain real experience. But, this is not necessarily real premises to accommodate that real experience, that real experience can be gain from anyplace as it will happen when the interaction between our eyes, mind and the object (in this case virtual object) taking place.
Finally, future museum=virtual museum= contemporary art, is a museum that extended digital technology definition, especially virtual reality media in order to build a new form of museum that facilitating both conventional art and digital technology in a digital technology environment. Virtual reality itself is a form of contemporary object. It does not become an instant contemporary art product, because of its location in an art museum but because virtual reality itself has contemporary definition, it had a past process that then finally framed in the present time in new single definition.
Museum of the future, is a museum where the digital technology becomes a complement to the initial definition of museum, it has expanded the museum function as mediator between past and present to their visitors. It builds a new definition of real experience together with new definition of culture. It also might be in a museum form that its premises do not necessarily exist, but the value and the role of being a museum still exist, a compilation of the human civilization journey. This means the future contemporary art museum in term of virtual reality will mean: museum, object, architecture, the technology, and contemporary art object.
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-Roy Ascott, Zuruck zur kunstlichen Natur, in: Kultur un Technik im21, Jahrhundert, Gert Kaiser et.al.(eds.) Frankfurt, 1993
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-Florian Roetzer, Outer Space or Virtual Space? Utopias of the Digital Age.
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-Andreas Ruby, an interview with Paul Virilio, Paris 15 October 1993, Architecture in the Age of Its Virtual Disappearance.
-Townsend, S., Unfolding the Surface of Information, Design Issues, Volume 14, No3,, MIT Press, Cambridge, Autumn 1998
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Selected chapter from A new image for the Museum of Contemporary Art- Sydney
A place of art or a place for art?
Bachelor Interior Architecture Dissertation,The University of New South Wales
Sydney Australia, July- October 1999
(c)2006, Widianto Utomo
Widianto Utomo, designer
Tuesday, August 01, 2006
Wednesday, July 26, 2006
Widianto Utomo est un jeune concepteur de concept de multi-talents et un artiste visuel d'art (nés en août 1972). Il avait travaillé professionnellement comme concepteur depuis 2000.As un concepteur, il avait travaillé dans la conception multi disciplinaire : la mode, les bijoux, le produit, la communication industrielle, graphique, visuelle et l'architecture intérieure conçoivent. Tandis qu'en tant qu'artiste il travaille dans le domaine des arts visuels, ouvrez avec l'intérêt pour la photographie contemporaine d'art. Sa conception fonctionne et le papier de recherches ont été exposés et édités à Sydney (Australie), à Paris, Saint Etienne, Choisy-le-ROI, Milano, Pékin, Anji, Kobe et au Porto Rico. Découvrez son imagination par ses travaux et son thought/idée sur son site Web provisoire et après des sites Web.
Widianto Utomo es diseñador joven del concepto de los multi-talentos y artista visual del arte (llevados en agosto de 1972). Él ha estado trabajando profesionalmente como diseñador desde 2000.As a diseñador, él ha estado trabajando en diseño multi disciplinario: la manera, la joyería, el producto, la comunicación industrial, gráfica, visual y la arquitectura interior diseñan. Mientras que como artista él trabaja en el campo de artes visuales, haga a mano con interés en fotografía contemporánea del arte. Su diseño trabaja y el papel de investigación se ha expuesto y se ha publicado en Sydney (Australia), París, Santo Etienne, Choisy-le-ROI, Milano, Beijing, Anji, Kobe y Puerto Rico. Descubra su imaginación a través de sus trabajos y su thought/idée en su Web site temporal y después de Web site.
Widianto UTOMO, designer
Widianto Utomo is young multi talents artist designer (b.1972).
Educated in eastern and western style design educational background that enriches his already multicultural life experiences. It makes his design creation very uniquely passionate. It has capability to radiate its unspoken inner beauty yet functional and already classic. A designer that is able to inspire and draw together many regardless their socio cultural backgrounds and tastes.
Το Widianto Utomo, είναι νέος πολυ σχεδιαστής-καλλιτέχνης ταλέντων (γεννημένος τον Αύγουστο του 1972). Σαν σχεδιαστή έχει την εργασία από το εσωτερικό, το προϊόν και τα γραφικά προγράμματα σχεδίου, ενώ ως καλλιτέχνη έχει την εργασία από την τέχνη, το σχέδιο, τη ζωγραφική και τη φωτογραφία. Εκτός από την εγχώρια χώρα του, η εργασία του έχει εκτεθεί στην Αυστραλία, Δημοκρατία Κίνα-ανθρώπων της Κίνας, της Ιαπωνίας, της Γαλλίας και της Ιταλίας. Το πάθος του στην τέχνη, το σχέδιο και την τεχνολογία τον έχει κρατήσει και συνεχώς έναν νέο δημιουργικό τρόπο του σχεδίου να επιτευχθεί ο στόχος του στο μέλλον ως καλύτερο σχεδιαστή.
Widianto Utomo, é multi desenhador-artista novo dos talents (carregado em agosto 1972). Porque o desenhador ele tem trabalhar do interior, o produto e o projeto gráfico projetam-se, quando como um artista tiver trabalhar do ofício, do desenho, da pintura e da fotografia. Ao lado de seu próprio país home, seus trabalhos foram exibidos em Austrália, república dos China-Povos de China, de Japão, de France e de Italy. Sua paixão na arte, no projeto e na tecnologia manteve-o explorar e desenvolver continuamente uma maneira creativa nova do projeto conseguir seu objetivo no futuro como um desenhador melhor.
Widianto Utomo, is jonge multi geboren talenten ontwerper-kunstenaar (in Augustus 1972). Als ontwerper heeft hij het werken van binnenland, product en grafische ontwerpprojecten, terwijl als kunstenaar hij het werken van ambacht, tekening, het schilderen en fotografie heeft. Naast zijn eigen geboorteland, is zijn werk tentoongesteld in Australië, China-Mensen Republiek van China, Japan, Frankrijk en Italië. Zijn hartstocht in kunst, ontwerp en technologie heeft hem onderzoekend gehouden en ontwikkelend onophoudelijk een nieuwe creatieve manier van ontwerp om zijn doel in de toekomst als betere ontwerper te bereiken.
Widianto Utomo, ist der junge multi Talente Entwerfer-Künstler (geboren im August 1972). Da Entwerfer er das Arbeiten vom Inneren hat, projiziert sich Produkt und graphisches Design, während als Künstler er das Arbeiten von der Fertigkeit, von der Zeichnung, vom Anstrich und von der Fotographie hat. Neben seinem eigenen Heimatland ist seine Arbeiten in Australien, China-Leute Republik von China, von Japan, von Frankreich und von Italien ausgestellt worden. Seine Neigung in der kunst, im Design und in der Technologie hat ihn eine, neue kreative Weise des Designs ununterbrochen zu erforschen gehalten und zu entwickeln, sein Ziel als besserer Entwerfer zukünftig zu erzielen.
Widianto Utomo, будет молодым multi конструктор-xudojnikom талантливостей (рожденным в 1972 -го августе). По мере того как конструктор он имеет работу от интерьера, продукт и графическая конструкция проектируют, пока как художник он имеет работу от корабля, чертежа, картины и съемки. Около его собственной страны проживания, его работы были exhibited в Австралии, республике Кита-Lhde1 Китая, японии, Франции и Италии. Его страсть в искусствое, конструкции и технологии держала его исследовать и начинать непрерывно новую творческую дорогу конструкции достигнуть его цели in the future как более лучший конструктор.
Widianto Utomo/designer/total concept email@example.com
More at www.geocities.com/widianto/wutomodesign.html
2003-2004, o2 Global Network-Indonesia Liaison, o2 International Network on Sustainable Design.
2002, Art Director Club New York, young professional member.
1997, Australian Graphic Designer Association, student member.
>Widianto Utomo is a young Indonesian designer who draws on his East-West education and experience to produce some very beautiful designs, including the Allure watch,....
>UTOMO, Widianto - Designer
Indonesian designer's site which I like because of its concept - lateral thinking.... Editor/webmaster- www.serial-design.com
>...Widianto Utomo, a talented young designer with the ability to synthesise and provoke (a visit to his website will convince you!). Don't just browse through his compact Urban Nomads piece; we suggest you get yourself a cup of tea (or find yourself a sunny spot, if you're lucky) and jot down - informally....Achilles Kameas, Editor-in-chief web-zine.
"Urban Nomads: a lifestyle transformation from passive to fully mobile integrated being".
Citrix, Fujitsu, Mitsubishi, Andreu World, Dalsouple, Sonofon, Coram,Braun,Perle Utopia, Felissimo, Pier 1, Ventura, Lineapelle Spa, Braun, Macef, World Gold Council, Morisawa, UNESCO, Epson, Koziol, Acme Studio, UMBRA, JVC, Peugeot, Corian, Fiat, Beijing 2008 Olympic, Hong Kong Design Institute, Formica, Torino Olympic, Dainese, United Nations, Virgin Atlantic Airlines, Salomon Snowboard, Gaddafi International Foundation for Charitable Associations, WHO, Illy, Beck, Paris 2012, Wako, Dyson, Timex, FIFA World Cup 2006, Torino 2006 Olympic, Maroquina, McCann-Erickson, L'Oreal, Bauhaus, Centro de Diseno / Rosario, Sappi, Droog, Reeko, Twinings, Maruni, Porada, Sotheby, Design-Engine.
/Interior-architecture design/ product design/ graphic design/
visual communication/ fashion design/ jewellery/ body wear/ lifestyle design/
branding/ business marketing strategies/ fine-contemporary art/
art direction photography/ future trend research/
//Interior-architecture design\ residential/ apartment/ private jet/ high speed train/
resort hotel/ boutique hotel/ chic hotel/ business hotel/ transit hotel/ city hotel/
trade fair/ exhibition/ fashion stage/ airport/ cafe/ speciality shop/ boutique//
//Product design\ home product/ furniture/ lighting/ white goods/ gadget/ aircraft cutlery//
//Fashion\ pret a porter/ haute couture/ jewellery/ watches/ shoes/ glasses/ bag//
//Graphics\ packaging/ branding/ corporate identity/ logotype/ environmental signage/ advertising/ visual communication design//
The (design) Link
more on www.geocities.com/wutomodesignlink/design.html
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